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Remove see-through wall effect on buildings#413

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Hey everyone! I’ve been playing a lot and wanted to share some feedback and suggestions for future updates, focusing on immersion and retention:

👁️ Visual Options & Wall Effect

  • What I liked: I really loved the option to disable area markers (like construction and farm zones). It really helps make the visuals cleaner!
  • Suggestion: It would be great to have an option to disable the see-through wall effect. Currently, the ‘splash’ effect isn’t very visually pleasing and actually hinders visibility a bit. Besides potentially reworking this effect in the future, allowing buildings to simply stay in front of the character would bring a much stronger sense of roleplay. That way, it’s up to the player to just rotate the camera to see.

🎯 Endgame Engagement & Quests

  • Current scenario: I understand the game has an Animal Crossing-like vibe, where you reach a point of complete freedom to do whatever you want.
  • Suggestion: Adding new quests or ongoing objectives during this phase would really help keep players engaged for longer. For example, I’ve already finished the main activities and am just building now, but I feel my daily playtime decreasing because I lack that extra motivation or a clear goal to keep logging in.

The game is really great, keep up the good work!

a month ago

I’m going to rename this to just be for the visual options, for the endgame content you can upvote this post: https://go-go-town.nolt.io/362 and add comments

a month ago